addImage

fun Table.addImage(drawable: Drawable?, scaling: Scaling = Scaling.stretch): Cell<Image>
fun Table.addImage(drawable: TextureRegion, scaling: Scaling = Scaling.stretch): Cell<Image>

Adds a constant image to the table and returns the created cell


inline fun Table.addImage(crossinline provider: () -> Drawable?, scaling: Scaling = Scaling.stretch): Cell<Image>

Adds a dynamic image to the table and returns the created cell